Wednesday, August 21, 2013


Here is a quick way to create a geodesic dome. Subdivide the triangular faces of an Icosahedron and project them onto the surrounding Sphere from the center of the Icosahedron.
Download the Definition

Monday, August 12, 2013

The Dodecahedron Puzzle Solver



Hello there. Finally I managed to finalize the two little scripts.

These are solvers that reassemble a puzzle of the shuffled pieces of a distorted dodecahedron.
The first part of the video shows the worksflow with completely random picks. The second part shows what happens, when the script "memorizes" which pieces it already used.

Have fun watching


Monday, May 27, 2013


Just for fun!  since we were talking about swarms of bees and other animals behaving socially.....

this is a little swarm simulation with Grasshopper:
chaotic ant movement vs. organized school of fish


Check it out on Vimeo:


within the scope of our lecture I am trying to establish an algorithm which is able to solve a simple three dimensional puzzle independendly.


The puzzle basically consists of a cube, which edge lengthes are distorted in a random manner. thereby each of the six boundary surfaces become unique
Then i dissemble the boundary surfaces and place them somewhere in space randomly, which a random orientation.

The goal of MPS will be, to assemble these pieces back together, without having a clue of how the result should look like.

I will subdivide the task in smaller subtasks which will be solved by so called "agents" or "routines"

some startin rules are:
start with one (random) piece and try to add the others, until the volume is complete again
sophisticated try and error
no use of any kind of "masterplan" - which means, no higher knowledge of the solution or any knowledge of how to get there quick and easy
no central control unit, which coordinates the work of the agents, they should do it themselves

I figured out the following routines or "agents"

pick one single piece from a set of available pieces

check if the chosen piece fits into the existing "construction site" of the puzzle

if it fits, squeeze that bitch in there

if none the available pieces fit, there must be something wrong with the previous assembly. So you have to dissemble the construction side again by a certain rule

RECORD (optional)
to dissemble the failed construction efficiently, the algorithm has to have some kind of knowledge, how that baby got constructed previously (that one is optional so far)

STACK GATE (optional)
if you try a piece, and it doesn't, or if you diseemble the construction site, stack gate should decide, whether to put the piece back to pool or to put into a stack, which is nothing else but a second pile of pieces. this one could substitute the record agent

- I might add some later on-

Record and stack gate are optional, because i am not sure if I'll need them

The video above demonstrates the performance of COMPARE and ASSEMBLE
since there is not yet a routine introduced, which decides from which stack to pick the piece and what to do after ASSEMBLE completed it's work, the script looks a bit funny. there's no "plan" behind the dumpo executers "COMPARE" and "ASSEMBLE"

have fun :D

Thursday, May 23, 2013

My diagram about learning german

Saturday, May 4, 2013

Great circles model

"Synergetics is the system of holistic thinking which R. Buckminster Fuller introduced and began to formulate. Synergetics is multi-faceted: it involves geometric modeling, exploring inter-relationships in the facts of experience and the process of thinking. Synergetics endeavors to identify and understand the methods that Nature actually uses in coordinating Universe (both physically and metaphysically). Synergetics provides a method and a philosophy for problem-solving and design and therefore has applications in all areas of human endeavor."