I found this interesting research about silk structures made by silkworms then re-made into a 3d pavilion shape, hope you like it as well and everything is fine in Dresden.
Grüße aus Italien
Friday, January 10, 2014
Wednesday, August 21, 2013
Download the Definition
Monday, August 12, 2013
DPS vs DPSm
Hello there. Finally I managed to finalize the two little scripts.
These are solvers that reassemble a puzzle of the shuffled pieces of a distorted dodecahedron.
The first part of the video shows the worksflow with completely random picks. The second part shows what happens, when the script "memorizes" which pieces it already used.
Have fun watching
Monday, May 27, 2013
THE MYSTICAL PUZZLE SOLVER (MPS)
within the scope of our lecture I am trying to establish an algorithm which is able to solve a simple three dimensional puzzle independendly.
The puzzle basically consists of a cube, which edge lengthes are distorted in a random manner. thereby each of the six boundary surfaces become unique
Then i dissemble the boundary surfaces and place them somewhere in space randomly, which a random orientation.
The goal of MPS will be, to assemble these pieces back together, without having a clue of how the result should look like.
I will subdivide the task in smaller subtasks which will be solved by so called "agents" or "routines"
some startin rules are:
start with one (random) piece and try to add the others, until the volume is complete again
sophisticated try and errorno use of any kind of "masterplan" - which means, no higher knowledge of the solution or any knowledge of how to get there quick and easy
no central control unit, which coordinates the work of the agents, they should do it themselves
I figured out the following routines or "agents"
pick one single piece from a set of available pieces
check if the chosen piece fits into the existing "construction site" of the puzzle
if it fits, squeeze that bitch in there
if none the available pieces fit, there must be something wrong with the previous assembly. So you have to dissemble the construction side again by a certain rule
to dissemble the failed construction efficiently, the algorithm has to have some kind of knowledge, how that baby got constructed previously (that one is optional so far)
STACK GATE (optional)
if you try a piece, and it doesn't, or if you diseemble the construction site, stack gate should decide, whether to put the piece back to pool or to put into a stack, which is nothing else but a second pile of pieces. this one could substitute the record agent
- I might add some later on-
Record and stack gate are optional, because i am not sure if I'll need them
The video above demonstrates the performance of COMPARE and ASSEMBLE
since there is not yet a routine introduced, which decides from which stack to pick the piece and what to do after ASSEMBLE completed it's work, the script looks a bit funny. there's no "plan" behind the dumpo executers "COMPARE" and "ASSEMBLE"
have fun :D
Thursday, May 23, 2013
Saturday, May 4, 2013
"Synergetics is the system of holistic thinking which R. Buckminster Fuller introduced and began to formulate. Synergetics is multi-faceted: it involves geometric modeling, exploring inter-relationships in the facts of experience and the process of thinking. Synergetics endeavors to identify and understand the methods that Nature actually uses in coordinating Universe (both physically and metaphysically). Synergetics provides a method and a philosophy for problem-solving and design and therefore has applications in all areas of human endeavor."
Eingestellt von elisazurla um 10:15 AM